
Finally, Medieval Engineers delivers the smithereens we’ve been waiting for, framerates be damned.Ĭurrently there’s not much more to Medieval Engineers than that: you can build a castle, you can build catapults, and then you can use one to smash the other (either way works when you can drop a castle from 1000 ft up). I want fully razeable buildings that can be dynamically perforated, chunked and shattered in their entirety. The half-measures of Battlefield’s pre-cooked collapses and sly model-switcheroos don’t cut it. Indeed, I’ve been waiting years: I recall cooing at a supposedly realtime explosive disassembly the better part of a decade ago, but it is only now that such detonations are escaping the ideal operating conditions of tech-demos.
#Medieval engineers free camer Pc#
My PC only manages to render this collision at a speed of a frame every few seconds, but it’s worth the wait. Castles, despite a plethora of idiomatic song titles suggesting otherwise, are very much a ground based medium, and when placed in the sky, they attempt to revert to form, with glorious physics-enabled results.įor maximum physics, I recommend dropping one castle on top of another. Including the sky - though they are not wont to stay there for very long. Once you’ve built a castle in Medieval Engineers, you can look at it, hit CTRL-C, then CTRL-V and paste a brick-for-brick duplicate of your entire complex anywhere else in the level.

This week, he makes, then mounts, the battlements in Medieval Engineers, a castle construction sandbox. Each week Marsh Davies punches a hole through the vertiginous walls of Early Access and comes back with any stories he can find and/or watches with grotesque, wet-lipped arousal as the entire structure disassembles in a shower of hot, hot physics.
